
You can remap the button inputs in the controller mapping section. You can turn off the adaptive triggers for L2 and R2 so that they don’t provide any tension or resistance. The intensity of the controller vibration can be adjusted, ranging from 0–100. If Friction is turned on, you can adjust the Auto Aim strength, ranging from 0–100. You can choose to have both these options on simultaneously, one of them turned on, or none. The Ironsight Snap will make the crosshair snap to a close target when aiming down sights. The Friction option will slightly slow down camera movements when near a target. The Auto Aim Model option allows you to change how much assistance you have whilst aiming. You can add extra sensitivity on top of the axes adjustments for when aiming down sights, between 0–100.

You can adjust the X Axis and Y Axis separately, ranging from 0–100. The sensitivity of the Right Stick can be adjusted. You can also swap the stick functions over so that the Right Stick controls movement and Left Stick controls the camera. You can also invert the camera movements for the X Axis, which does left and right camera movements. Turning on Invert Y Axis swaps these movements around so that moving the Right Stick up will move the camera down and pushing it down will move it up. By default, moving the Right Stick up moves it up, and down moves it down. You can invert the up/down and left/right camera movements. You can set whether your sprint action is performed with a hold, a press, or a toggle. You can adjust the Menu Cursor Speed Sensitivity ranging from 50–150. You can choose whether bringing up the Weapon Wheel and Gadget Wheel pauses the game so you can select your weapon or gadget without enemies attacking. Turning on Tag Multiple Enemies allows you to use the Tag action on more than one enemy in your field of view so that they are marked, and you can track them more easily. You can choose whether the slowdown is always on or set as a toggle. You can adjust the game speed by slowing it down to 50% or 75%. Turning on the Lock Loop Stress prevents Difficulty from increasing each time you defeat a Visionary, therefore keeping the Difficulty consistent throughout the game. With Lenient Difficulty the enemies are the least aggressive and accurate in their attack. Harsh Difficulty makes enemies attack more often and more accurately. The attacks include shooting, machete swings and grenades.įor Difficulty you can choose between Default, Lenient or Harsh. One Shot Kills will make all of your attacks defeat an enemy immediately. You can choose whether the Hacking and Aiming actions are performed by a hold or a toggle. You can Lock the Aim Assist so the crosshairs lock onto enemies while aiming down sights. You can set this to 0, 1, 2, 3, 4 or Infinite.

You can choose how many times you can resurrect in a level if your HP reaches 0, by changing the Number of Reprises. Footage has been captured directly on a PS5 console from the PS5 version of the game.
#Deathloop ps5 Pc
We will be looking at the console version of the game, however all settings in this video can also be found on the PC version. In this video, we will be looking at the settings related to the motor accessibility of the game, such as toggle options, game speed adjustments, and controller remapping.
#Deathloop ps5 how to
You play as an assassin who must figure out how to break a time loop as well as defeating several targets, called Visionaries, along the way. Deathloop is a first-person shooter game that’s available on PlayStation 5 and PC.
